What’s YOUR perfect tactical game?

Help us out with our episode 3 content, won’t you? Send us an email or post a comment below and tell us what elements would be included in your version of the perfect tactical game. Feel free to put these elements in the context of an existing game that got it right, such as “I would want to have the animal lovemaking minigame from Viva Pinata, and the weapons from the Rainbow Six NATO Mod”. We’ll pick some and read them on the show, instantly granting you fame on an extremely small scale.

Want to know something I would like to see? Large-scale conflicts, a la OFP, played in multiplayer co-op. Each player would have his own A.I. fireteam to command, like in SWAT3/4 or GRAW single player. We’ll go into more fine detail on the podcast on a much wider range of components – but that’s the 1000 foot view of one tactical game that I want in the future.

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21 Responses to What’s YOUR perfect tactical game?

  1. Konraden! says:

    You know what I think? Rainbow Six Vegas did it pretty damn well. The series has been regressing from its “roots” ever since RS3, but I like the play style. The combination of tactical game play, realistic weapons and damage, and fun game play kept it all together. One of the few things I would fix would be a pre-mission briefing that extends beyond the helicopter ride of the game. Something with a little more planning, like a stage-map, custom weapon load-outs for the entire team, and more than just two team members.

    On the more hardcore side, there is Swat 4. Perhaps the best “hardcore” tactical game I’ve played. Simply phenomenal. Here, the only thing I would change is the enemy AI. It was a pain-in-the-ass on how difficult it was. The AI were sharpshooters with the reflexes of cats. Even my own team couldn’t out-shoot them half the time. I went from perfect assaults to four officers down in about two levels of play. It just became so damn hard to keep ’em all alive.

    That’s my two cents, gents. See ya Tuesday.

    P.S. The notepad thing, what’s that?

  2. Mike says:

    Somewhere between Joint Operations (in coop only, team vs team was just a bun fight) and Operation Flashpoint (again coop).

    Keep up with the podcast guys… nice start, You need to get on iTunes so people can Sub.

    M

  3. Chris says:

    Thanks for the comments & compliments fellas!
    Mike – How was Joint Operations? I picked up the game a couple years ago for $7 on ebay, but never even tried it out for some reason. I think I got into one of those never ending lobby sessions and gave up. I’ll try and play it before we record on Tuesday night.

    Kon – The notepad is for us to post stuff that’s not necessarily blogworthy… sort of a journal or something. I’d like to get it so that viewers can comment there as well, but I don’t know how at this point.

    Also, we’re now up on iTunes. I’ll update the page with the link.

  4. Mike says:

    Hey Chris

    Joint Operations …not without its flaws but I’m *still* playing it in coop at least 2-3 times a month.
    I’d heartily recommend playing a 2-3 man coop game. The AI is as dumb as a fence post but the graphics are fairly beautiful, one of the most amazing soundscapes I’ve heard in a game (find a bit of jungle and just sit back and listen), there’s a realism mod for it as well that beefs up the sounds and tweaks the AI slighlty (still as dumb as the day is long sadly :))

    Huge huge fun to be had if you’re playing with the right souls at your side though.

    Try vanilla and then Grab the IC mod from here if you want more of the same but slightly refined.
    http://jointoperations.filefront.com/file/International_Conflict_Mod;55269

    (oh and make sure one of you plays medic :))

    M

  5. Chris says:

    I’ll try and get it running tonight and give it a go. At the least, I’ll just run around and get a feel for it.
    Very cool logo for Eikon Games, by the way. Are you developing something?

  6. Novan_leon says:

    Here are some ideas for a TFPS:

    – COD4 perspective, with no killcam, no reticule, iron sights only
    – All action must take place in first-person, no third person here
    – “Leaning”, should be easy to use and not as basic as RS:V’s “in-or-out” lean, you should be able to lean in small increments in cases where you just want to peek and not necessarily open fire
    – You command a four man team (multiplayer) or eight man team (single player), you die, you become the next member of your team
    – Custom load-outs for your team, weapons, armor, camo, equipment, etc.
    – Options, gameplay options, weapon options, etc.

  7. Novan_leon says:

    To be honest, Rainbow Six: Rogue Spear was probably as close as I’ve experience to a perfect TFPS, given the technology limitations of the time. It’s a shame things have changed so drastically over the years. In the same vein of OFP, why hasn’t anyone come along to refine all those good ideas that suffered from poor execution?

  8. Chris says:

    What an awesome game that was…
    I think those games are not being made because they never had the mass appeal that today’s R6 has.

  9. Martin says:

    I’m going to agree with Leon… R6:Rogue Spear with the Nato 6 weapons pack was one of the better TFPS experiences I’ve ever played. In multiplayer, it truly shone.

    Definitely expect some love on Episode 3. 🙂

  10. Novan_leon says:

    In today’s world, more often than not, mass appeal = production values. I really believe they could create a true tactical FPS with high production values (graphics, sound, voice acting) and it would catch on just as strong as the watered down games we get nowadays.

  11. Chris says:

    I will never forget the first time I fired a 40mm grenade using the NATO pack, and instead of seeing a Hollywood explosion, there was a quick flash and a cloud of smoke. I was sold on it right then and there. I was in the Sargasso Fade map. Ah the memories…

  12. Chris says:

    I’m just thinking that the planning phases of such games would hamper the mass appeal. I know that I much preferred entering a SWAT3/4 mission knowing that I could control the plan all on the fly – even if I didn’t have nearly as much control overall.

  13. Novan_leon says:

    I know what you mean.

    I still daydream about the good old days wandering around The Met with my squad behind me and trusty m14 in hand.

  14. Novan_leon says:

    I think they key is to provide options. Don’t force players into a situation where they have to do something they don’t want to. Don’t force them to participate in the planning phases. Don’t force them to outfit their squad if the don’t want to. Options are the key.

  15. Chris says:

    I can definitely dig that. If I had the level of detail for issuing commands in close quarters of SWAT, with the map-based realtime commands from the original GR, AND the option of a planning phase… now that could be really cool. Might be overkill though, not to mention that issuing commands to individual soldiers in a map view is really tough with a controller (although I have to qualify that with the fact that I’m still a controller retard), and that’s definitely got to be a consideration these days.

  16. Martin says:

    I honestly loved the way the original Ghost Recon did it. Much the same functionality as R6’s plan editor, but all of it done on the fly. When GR2 got rid of this, I was hugely disappointed.

  17. Chris says:

    I was hugely disappointed in GR2 in general.

  18. Mike says:

    Chris: Yes we are.

  19. Novan_leon says:

    I’ve never liked Ghost Recon more than moderately well. For some reason it just didn’t feel immersive, nothing like the COD4 experience (COD4 Hardcore FTW).

  20. ScottC says:

    I liked Ghost Recon 2 and Summit Strike, but it was for the multiplayer. I liked the huge selection of real and prototype weapons, and you could use real tactics. I played with soldiers, so everyone knew how and where to move, and what to do when they got there. We then would challenge other platoons through system link. Aah, good memories…

  21. Chris says:

    I never played either of those games in multiplayer because I gave up after trying single player. I have heard good things from Martin about the mp, though.

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