Each week we’ll look at a tactical game from the past or present and give you our thoughts, what it scored when we first played it, and if it’s old, how it holds up today. We’ll also let you know where you can find it if it’s still out there in circulation.
TGP initial grade: 9.5/10
Grade in the context of today’s games: 8/10
Most comparable to: SWAT4, Rainbow Six: Vegas
Released in: 2000
Buy it HERE.
SWAT 3 is a first-person, close-quarters squad-based tactical simulation that puts the player in the role of an elite SWAT team member. Think of the old Rainbow Six in tight spaces, where you command your teams in realtime instead of a map screen, and where using deadly force is not always your best option. Instead of performing missions in some far-off land, you’re raiding a suburban home, or a dingy nightclub – so it feels real and relatable. In fact, if R6: Vegas is a spiritual successor to anything, it’s probably more so to SWAT 3 & 4 than it’s own lineage.
When I first played SWAT3, I was blown away by the level of immersion. There’s something about the slow pace, the “everyday places” setting, and the overall atmosphere that this game creates that gives real weight to your mortality and that of your teammates.
Read the rest on the Tactical Game Guide.