This is video taken from a mission created with the ingame mission editor. It doesn’t look like a particularly fun mission, but it shows the way the game really lets you feel like you are part of a much larger conflict. I’m really impressed. I don’t think my PC is up to the task though, as I’m running an older dual 3.2 ghz with a Nvidia 9800GT. I think that meets the minimums, but a game like this lives and dies by it’s ability to immerse the player, so 20 frames per second aint gonna cut it. We’ll see what people have to say about ArmA 2 performance once it’s out next week.
Martin has updated the guide with the following JA2 goodness:
Jagged Alliance 2
Jagged Alliance 2 is an isometric squad oriented turn based shooter that plunges you into the depths of a revolution against the tyrannical leader of the small island nation of Arulco. Featuring control of up to three squads of six mercenaries each with their own specialties, it is up to the player to not only command them in combat, but also to ensure that they are properly equipped, and when a merc dies, that a replacement be hired. You’ll also need to train militia forces for the towns you liberate to ensure that the enemy forces don’t retake ground you’ve already fought hard to liberate.
This week we build the perfect tactical shooter. Now we sit patiently while we wait for our game to blink into existence. Get the podcast from any of the following links:
- The perfect tactical shooter
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FourZeroTwo posted up the change list for the upcoming CoD4 patch. Here are some of the more important points:
Multiplayer Playlist Changes:
- New gametype – Mercenary Team Deathmatch
- Brand New Playlists: No Clans / Parties allowed
- Players who don’t want to be matchmade with clans (or people in parties) can team up with fellow lone wolves and play some TDM
- Domination, Headquarters, Team Tactical
- Map Added to Rotation: Ambush
- Map Added to Rotation: Bloc
- Map Added to Rotation: Pipeline Read the rest of this entry »